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The CompactStar Engine and SDK is a tiny game engine prototype I use for my own projects and researches. The goal of a such project is to allow me to understand better how a professional game engine is working under the hood, as well as to keep several concepts in mind, which I may reuse later in further projects, after well tested them in practice. In other words, it's my own laboratory.
However, the idea never was to provide a complete and working game engine, although I already used this code in some public projects, like a publication in a game jam. The CompactStar Engine is full of not achieved concepts, ideas to use as a start point to go further, and so on.
But I wanted to maintain a clear and well commented code. So in this bubbling of ideas, maybe someone may find something interesting to use and reuse in his own projects.
The CompactStar engine core is written in C, mainly because I needed a compatibility with the Mobile C Compiler. Several demos for this compiler are also available here.