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@wjt wjt commented Feb 10, 2026

Extend AnimatedTextureRect to support non-looping animations.
Use this to replace the static logo with an animation.

Add the spritesheet for the blue version of the logo, and its .aseprite
file. Other colour variations are attached to
#1878.

Resolves #1878

Extend AnimatedTextureRect to support non-looping animations.
Use this to replace the static logo with an animation.

Add the spritesheet for the blue version of the logo, and its .aseprite
file. Other colour variations are attached to
#1878.

Resolves #1878
@wjt wjt requested a review from a team as a code owner February 10, 2026 14:21
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/add-animated-logo-to-main-menu.

(This launches the game from the start, not directly at the change(s) in this pull request.)

if is_node_ready():
_restart()

@export_tool_button("Restart Animation") var restart_animation := _restart
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Nice touch :)

Comment on lines +92 to +95
# It is unlikely but possible that an animation frame's duration may be so
# short that it should be skipped entirely.
_time_to_next_frame -= delta
while _time_to_next_frame < 0:
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👍

@wjt wjt merged commit aa03d64 into main Feb 10, 2026
6 checks passed
@wjt wjt deleted the wjt/add-animated-logo-to-main-menu branch February 10, 2026 15:23
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Add animated logo to title screen

2 participants