Skip to content

Conversation

@russell-cj
Copy link
Contributor

Base shadows have been added to the three ink combat scenes in Quest 001.

Changes made

  • A new TileMapLayer called Shadows was implemented in each scene.
  • The tiles/shadows.tres resource was configured.
  • Shadows were painted at all contact points between cliffs and the ground.

Modified scenes

  • ink_combat_round_1.tscn
  • ink_combat_round_2.tscn
  • ink_combat_round_3.tscn

🎮 Play 2_ink_combat

Play 2_ink_combat

resolves #1896

- Added a new `TileMapLayer` called **Shadows**.
- Painted shadows at the base of the cliffs to improve visual depth.

feat #1896
- A new TileMapLayer called Shadows was added to InkCombat combat round 2.
- Shadows were added at the base of the cliffs to improve visual clarity.

feat: #1896
- A new TileMapLayer called Shadows was added to InkCombat combat round 3.
- Corresponding shadows were added at the base of the cliffs to improve visual depth.

feat #1896
@russell-cj russell-cj requested review from manuq and wjt February 9, 2026 19:07
@russell-cj russell-cj self-assigned this Feb 9, 2026
@russell-cj russell-cj requested a review from a team as a code owner February 9, 2026 19:08
@russell-cj russell-cj moved this to In Progress in Threadbare Development Feb 9, 2026
… issues.

- Removed an extra shadow tile that was causing build errors.

Fix: #1896
@github-actions
Copy link

github-actions bot commented Feb 9, 2026

Play this branch at https://play.threadbare.game/branches/endlessm/issue_1896.

(This launches the game from the start, not directly at the change(s) in this pull request.)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

Status: In Progress

Development

Successfully merging this pull request may close these issues.

Add cliff shadows: quest_001 - 2_ink_combat

1 participant