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MetalPerformanceShadersGraph iOS xcode26.4 b3

Alex Soto edited this page Mar 11, 2026 · 1 revision

#MetalPerformanceShadersGraph.framework

diff -ruN /Applications/Xcode_26.4.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalPerformanceShadersGraph.framework/Headers/MPSGraph.h /Applications/Xcode_26.4.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalPerformanceShadersGraph.framework/Headers/MPSGraph.h
--- /Applications/Xcode_26.4.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalPerformanceShadersGraph.framework/Headers/MPSGraph.h	2026-02-16 14:12:02
+++ /Applications/Xcode_26.4.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalPerformanceShadersGraph.framework/Headers/MPSGraph.h	2026-03-03 02:30:51
@@ -117,8 +117,8 @@
 /// Turns off type inference and relies on type inference during runtime.
 -(void) disableTypeInference;
 
-/// Turns off Automatic Layout Conversion (for conv like operations) for GPU.
--(void) disableAutoLayoutConversion MPS_AVAILABLE_STARTING(macos(26.3), ios(26.3), tvos(26.3));
+/// Turns on Automatic Layout Conversion (for conv like operations) for GPU.
+-(void) convertLayoutToNHWC MPS_AVAILABLE_STARTING(macos(26.4), ios(26.4), tvos(26.4));
 
 /// The optimization level for the graph execution, default is MPSGraphOptimizationLevel1.
 @property (readwrite, nonatomic) MPSGraphOptimization optimizationLevel MPS_AVAILABLE_STARTING(macos(12.3), ios(15.4), tvos(15.4));

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