mapped sounds from 26.1 back through 1.19.4#102
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mfishma wants to merge 4 commits intoViaVersion:mainfrom
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mapped sounds from 26.1 back through 1.19.4#102mfishma wants to merge 4 commits intoViaVersion:mainfrom
mfishma wants to merge 4 commits intoViaVersion:mainfrom
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used https://pokechu22.github.io/BurgerWebViewer to sanity check existence of sounds in each version, but this still needs to be tested.
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See the failing test |
parrot.imitate.camel_husk fixed
kennytv
reviewed
Mar 12, 2026
| "entity.ghastling.ambient": "entity.ghast.ambient", | ||
| "entity.ghastling.death": "entity.ghast.death", | ||
| "entity.ghastling.hurt": "entity.ghast.hurt", | ||
| "entity.ghastling.spawn": "entity.ghast.scream", |
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This one seems a bit aggressive
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Good point — I was just thinking about easy parity, but those hurt screams can be pretty intense. I switched the hurt sound to ambient; even though they already make ambient noises, it still works. The scream sound file is affectionate_scream, a small yelp triggered when a dried_ghast becomes a ghastling. We could stick with another ghast.ambient mapping or try block.chorus_flower.grow, which doesn’t quite match but is a crunchy sound of something growing. Your call.
Switched hurt and death sounds of ghast family and nautiluseses.
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Ready for re-review |
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Using https://pokechu22.github.io/BurgerWebViewer to sanity-check the existence of sounds in each version, I mapped most items, leaving out ones that didn't make sense, and adhering to the mapping, in that, a fall sound stays a fall sound, a break sound maps to a break sound, etc.
Of note: