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mapped sounds from 26.1 back through 1.19.4#102

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mfishma wants to merge 4 commits intoViaVersion:mainfrom
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mapped sounds from 26.1 back through 1.19.4#102
mfishma wants to merge 4 commits intoViaVersion:mainfrom
mfishma:main

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@mfishma
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@mfishma mfishma commented Mar 11, 2026

Using https://pokechu22.github.io/BurgerWebViewer to sanity-check the existence of sounds in each version, I mapped most items, leaving out ones that didn't make sense, and adhering to the mapping, in that, a fall sound stays a fall sound, a break sound maps to a break sound, etc.

Of note:

  • In 26.1, I switched the "harp" notes for the new trumpet instrument with didgeridoo.
  • In mapping-1.20to1.19.4.json, I removed what looked like 2 duplicate entries.

mfishma added 2 commits March 11, 2026 00:23
used https://pokechu22.github.io/BurgerWebViewer to sanity check existence of sounds in each version, but this still needs to be tested.
@kennytv
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kennytv commented Mar 11, 2026

See the failing test

parrot.imitate.camel_husk fixed
"entity.ghastling.ambient": "entity.ghast.ambient",
"entity.ghastling.death": "entity.ghast.death",
"entity.ghastling.hurt": "entity.ghast.hurt",
"entity.ghastling.spawn": "entity.ghast.scream",
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This one seems a bit aggressive

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@mfishma mfishma Mar 12, 2026

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Good point — I was just thinking about easy parity, but those hurt screams can be pretty intense. I switched the hurt sound to ambient; even though they already make ambient noises, it still works. The scream sound file is affectionate_scream, a small yelp triggered when a dried_ghast becomes a ghastling. We could stick with another ghast.ambient mapping or try block.chorus_flower.grow, which doesn’t quite match but is a crunchy sound of something growing. Your call.

Switched hurt and death sounds of ghast family and nautiluseses.
@mfishma mfishma requested a review from kennytv March 13, 2026 01:45
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mfishma commented Mar 13, 2026

Ready for re-review

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2 participants