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21 changes: 16 additions & 5 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,11 +10,9 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Added

- The `NetworkMetricsPipelineStage` for Unity Transport is now part of the public API. This allows using it in custom implementations of `INetworkStreamDriverConstructor` that want to maintain compatibility with the multiplayer tools package. (#3853)

### Changed

- Updating usage of deprecated `FindObjectsByType(FindObjectsSortMode)` and enum `FindObjectSortMode` in 6000.4 and 6000.5. (#3857)

### Deprecated

Expand All @@ -24,16 +22,29 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Fixed issue where `NetworkVariable` was not properly synchronizing to changes made by the spawn and write authority during `OnNetworkSpawn` and `OnNetworkPostSpawn`. (#3878)
- Fixed issue where `NetworkManager` was not cleaning itself up if an exception was thrown while starting. (#3864)
- Prevented a `NullReferenceException` in `UnityTransport` when using a custom `INetworkStreamDriverConstructor` that doesn't use all the default pipelines and the multiplayer tools package is installed. (#3853)

### Security


### Obsolete


## [2.10.0] - 2026-03-01

### Added

- The `NetworkMetricsPipelineStage` for Unity Transport is now part of the public API. This allows using it in custom implementations of `INetworkStreamDriverConstructor` that want to maintain compatibility with the multiplayer tools package. (#3853)

### Changed

- Updating usage of deprecated `FindObjectsByType(FindObjectsSortMode)` and enum `FindObjectSortMode` in 6000.4 and 6000.5. (#3857)

### Fixed

- Fixed issue where `NetworkVariable` was not properly synchronizing to changes made by the spawn and write authority during `OnNetworkSpawn` and `OnNetworkPostSpawn`. (#3878)
- Fixed issue where `NetworkManager` was not cleaning itself up if an exception was thrown while starting. (#3864)
- Prevented a `NullReferenceException` in `UnityTransport` when using a custom `INetworkStreamDriverConstructor` that doesn't use all the default pipelines and the multiplayer tools package is installed. (#3853)

## [2.9.0] - 2026-02-01

### Added
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.10.0",
"version": "2.10.1",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
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