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25 changes: 25 additions & 0 deletions LICENSE.md
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@@ -0,0 +1,25 @@
Copyright (c) 2018 NVIDIA Corporation. All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of NVIDIA CORPORATION nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
58 changes: 16 additions & 42 deletions README.md
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# NVIDIA PhysX SDK 3.4

Copyright (c) 2018 NVIDIA Corporation. All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of NVIDIA CORPORATION nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

## Introduction

Welcome to NVIDIA's PhysX and APEX SDK source code repository. This depot includes the PhysX SDK, the APEX SDK, and the Kapla Demo application.
Expand All @@ -46,36 +20,36 @@ Online Documentation:

http://gameworksdocs.nvidia.com/simulation.html

The documentation can also be found in the repository under
* \PhysX_3.4\Documentation
* \APEX_1.4\docs
The documentation can also be found in the repository under
* `\PhysX_3.4\Documentation`
* `\APEX_1.4\docs`

Please also see the following readme files:
* \PhysX_3.4\readme_*.html,
* \APEX_1.4\readme.txt.
Please also see the following readme files:
* `\PhysX_3.4\readme_*.html`,
* `\APEX_1.4\readme.txt`.

## Instructions

To begin, clone this repository onto your local drive.

To build PhysX and APEX SDKs:
To build PhysX and APEX SDKs:

(1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler.
1. Build PhysX SDK by opening one of the solutions found under `PhysX_3.4\Source\compiler`.
Supported platforms: Windows, Linux, OSX, Android, iOS.

(2) The APEX SDK distribution contains pre-built binaries supporting GPU acceleration.
Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under APEX_1.4\compiler.
2. The APEX SDK distribution contains pre-built binaries supporting GPU acceleration.
Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under `APEX_1.4\compiler`.
Supported platforms: Windows, Linux, Android.
______________________________________________________________
To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler.

To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler.
To build PhysX Snippets: open one of the solutions found under `\PhysX_3.4\Snippets\compiler`.

To build PhysX Samples (windows only): open one of the solutions found under `\PhysX_3.4\Samples\compiler`.

To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler.
To build APEX Snippets: open one of the solutions found under `\APEX_1.4\snippets\compiler`.

To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler.
To build APEX Samples: open one of the solutions found under `\APEX_1.4\samples_v2\compiler`.

To build and run the Kapla Demo (KaplaDemo\samples\compiler) please make sure to build the PhysX SDK with the same Visual Studio version and with the same build configuration **before** compiling the Kapla Demo. This will make sure the appropriate DLLs are copied to the KaplaDemo bin directory.
To build and run the Kapla Demo (`KaplaDemo\samples\compiler`) please make sure to build the PhysX SDK with the same Visual Studio version and with the same build configuration **before** compiling the Kapla Demo. This will make sure the appropriate DLLs are copied to the KaplaDemo bin directory.

## Acknowledgements

Expand Down