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Major changes from upstream: - Updated core files (mojoshader.c, .h, _internal.h, _common.c) - Reorganized profile backends into profiles/ directory - Added new profiles: SPIR-V, HLSL output, improved GLSL/ARB1/Metal - Added new backends: D3D11, SDL_GPU - Added SPIR-V headers in spirv/ directory - Updated Effects framework with big-endian fixes and PowerPC support - Updated OpenGL backend with thread-local fixes - Removed incomplete HLSL compiler code (was never used by MonoGame) - Updated GL headers (glext.h) for modern OpenGL - Updated LICENSE to 2025 - Updated CMakeLists.txt for new profile structure - Added BUILD_SHARED_LIBS=ON flag to macOS build The library now uses the latest upstream architecture with: - Profile-based code organization (vs monolithic) - ~4 months of bug fixes and improvements Build status: - libmojoshader.dylib built for macOS (x86_64 + arm64) - All tests passed - Utility programs skipped (do we need these in MonoGame?)
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