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Android holds a lock on the buffer while it's in use, see #331, and I'm experimenting a bit with a similar design on macOS (which is to say, I think it's a reasonable thing for our buffers to do).
MutexGuards are not Send though, which makes me wonder if this is sound?
Is there a use-case for Buffer<'_> being Send? As-in, is there ever a case where you would want to present on a different thread than the one that called next_buffer()? The problem wouldn't exist if you moved the entire Surface to a different thread.
I can see the argument for buffers being Sync though (&mut T is Sync), it could maybe make sense to pass the buffer to a scoped thread and render in that.
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