From 4fe5de8cd0af76533b09b3bde5988c6c951762c8 Mon Sep 17 00:00:00 2001 From: brnkhy Date: Fri, 21 Aug 2020 08:33:37 +0300 Subject: [PATCH] fix the indexing bug (16bit indexing wasn't enough for 255x255 terrain res) in side wall terrain strategy --- .../TerrainStrategies/ElevatedTerrainWithSidesStrategy.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainStrategies/ElevatedTerrainWithSidesStrategy.cs b/sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainStrategies/ElevatedTerrainWithSidesStrategy.cs index c101ce224..097b671cb 100644 --- a/sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainStrategies/ElevatedTerrainWithSidesStrategy.cs +++ b/sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainStrategies/ElevatedTerrainWithSidesStrategy.cs @@ -4,6 +4,7 @@ using Mapbox.Unity.Map; using Mapbox.Map; using Mapbox.Utils; +using UnityEngine.Rendering; namespace Mapbox.Unity.MeshGeneration.Factories.TerrainStrategies { @@ -228,6 +229,7 @@ private void CreateBaseMesh(UnityTile tile) var mesh = tile.MeshFilter.mesh; + mesh.indexFormat = IndexFormat.UInt32; mesh.SetVertices(_newVertexList); mesh.SetNormals(_newNormalList); mesh.SetUVs(0, _newUvList);