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Range Slider

A UI Slider control with a min (low) and max (high) value

Range Slider Example


Contents

1 Overview

2 Properties

3 Methods

4 Usage

5 Video Demo

6 See also

7 Credits and Donation

8 External links


Overview

A Ui control which allows you to have two slider values in a single control


Properties

The properties of the Range Slider control are as follows:

Property Description
Low Handle Rect The RectTransform of the Low value handle graphic
High Handle Rect The RectTransform of the High value handle graphic
Fill Rect RectTramsform of the fill for the slider (between min and max)
Min Value The minimum / lower value for the control
Max Value The maximum / higher value for the control
Whole Numbers Should the control use whole or precision numbers
On Value Changed (event) The Event fires when the range is changed

Methods

This component does not expose public methods beyond inherited behaviour.


Usage

To enable the Range Slider component, simply add a new UI Object using:

"GameObject -> UI -> Extensions -> Sliders -> Range Slider"

Alternatively, add the component to an existing GameObject using:

"Add Component -> UI -> Extensions -> Sliders -> Range Slider"


Video Demo

Click to play

Range Slider Demo


See also

None


Credits and Donation

  • Ben MacKinnon (@Dover8)

External links

Sourced from