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RenderGraph support Request #1

@AcidicVoid

Description

@AcidicVoid

How to replicate:

  1. Add PixelationFx to Universal Renderer Data
  2. Create Volume, shouldn't matter if global or local
  3. Add a Volume Profile
  4. Add PixelationFx to the Volume Profile and
  5. Have a corresponding camera inside the volume, so the effect should be rendered

Problem:

The effect won't render, Unity shows the following warning:

The render pass VolFx.Pixelation+PassExecution does not have an implementation of the RecordRenderGraph method. Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled) in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect. For more information, refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/customizing-urp.html. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I don't want to turn on compatibility mode for various project-specific reasons.

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