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Texture Streaming Sampler Feedback is breaking PBR replacements (except for Albedos) in Dark Messiah #112

@KingDavidW

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@KingDavidW

Starting with this commit: e1b727c

Whenever the sampler feedback is enabled, textures would lose their height/metalness/roughness/normal replacement assets. This is done consistently in that it chooses the same texture and same failures, but randomly in what textures it chooses.

For example, this stone wall works perfectly fine:

Image

But this pavestone has a botched height map only:

Image

whereas if I turn sampler off (this has an exaggerated height map at the moment for illustration sake):

Image

It doesn't matter what the texture is being tagged as, it will still do this when sampler is on/off. Here is another pair of pics, this taken from our Stonehelm trailer vs the latest test

Image Image

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